AR Headsets

"Analyst Digi-Capital predicts an AR market of $90 billion annually by 2020, compared to $30 billion for VR. [...] More surprisingly, given the relative amounts of buzz, AR is already a much larger market than VR, with hundreds of commercial, industrial, and military applications provided by literally dozens of hardware and software vendors. Before it goes mainstream, though, at least another generation or two of advances in hardware will be needed."

-- ExtremeTech: 2016 is turning out to be an amazing year for augmented reality

Note: this list is strictly for AR-capable headsets. No VR-only entries (such as the Oculus Rift) should be added here. Alphabetical order applies.

Epson Moverio BT-300

Expected to ship late 2016 at price point of $700-800.


  • Android: "the tethered control box now containing an Atom X5 chipset running Android 5.1."

Magic Leap

No availability announced as yet; currently being demoed privately.


  • Uses VRD (Virtual Retinal Display) laser projection, does eye-tracking and selective refocusing based on where the user is looking.

Meta 2 AR

Available for pre-order at $949 (as of March 2016).


  • A 90-degree FOV, better than most of the competition.

  • "Built on top of the most popular 3D engine in the world: Unity."

  • Future potential: "Any Unity or VR application can be ported over with relative ease. We'll be releasing details on how you can even develop with web languages in the near future."


  • Windows-based, tethered: "Meta 2 is a tethered device that requires a modern computer with Windows 8 or 10. Mac support planned for this year."

Microsoft HoloLens

Available for pre-order at $3,000 (as of February 2016), should ship in Q1/2016.

"Windows 10 is the first platform to support holographic computing with APIs that enable gaze, gesture, voice, and environmental understanding on an untethered device."


  • Windows-based.